Hi
well i have three questions
It's possible to Ais can use White Ariel/wind or was it just a momentary power up?
How strong is White Ariel?
and Ais will continue using Avenger?
Hi
well i have three questions
It's possible to Ais can use White Ariel/wind or was it just a momentary power up?
How strong is White Ariel?
and Ais will continue using Avenger?
Based on description alone, I personally find allen and anya's magic to be the coolest spells in the series.
What do you guys think?
How strong is allen's magic? and can someone please describe it in greater detail?
The same for ottarl's magic
37 Votes in Poll
Hey everyone, so, I think so far in DanMachi there have been several ways to be as strong as someone of a level superior. I only know of these 3 ways (if you know of more please comment down below :)
Be Bell. I mean, it comes to no surprise that Bell would be able to do that and of course that is because of his skill, being able to max all his abilities and being able to break the S999 limit. Though it took him 3 level ups to get this power (thanks to his extra stats) and who knows maybe at some point he'll have the strength of someone who's two levels superior.
Level Bosting. Of course I had to mention this. Well I don't think there is much to say about it, other than how powerful this magic is, that it is considered "illegal".
Enchantment + Skill. Ok know, this one is the one I find more interesting. So, I could only think of two people that meet this requirements: Ais and Alise. Ok so, in both cases the enchantment comes from their own magic and they have skills that boost all their stats (Ais with Ariel + Avenger and Alise with Agaris Alvesynth + Lubrude Bequia). In both cases, when the user uses them both, they achieve a tremendous strength (Ais being able to overwhelm Revis considered a level seven, and Alise being able to be on pair with a first class adventurer, despite being level 4). That being said, it still doesn't mean that anyone with in enchantment and a boosting skill can achieve that power. First, both the Enchantment and the Skill have to be VERY powerful, I mean so far only two people have achieved that (if you know someone else, please comment). And after thinking about this, it makes more sense to me why the author originally wanted Revis to be Alise. And yes, I know that sometimes only one skill or magic is more than enough to break the level barrier, like Hell Finegas and Deus Ambrosia, though, I like more the idea of having to combine an enchantment and a skill, it makes the achievement of that power more believable to me.
Ok guys I think that's it, you know when I was thinking about this, I thought of a level 6 bell, with those extra stats, a level boost, and a combo of skill and enchantment. The idea is so ridiculous that when I first thought about it, I laughed a bit. Of course of those three be Bell is the best option, because you don't have the time limit and the less excelia from a level boost and you don't get your mind drained from the enchantment, plus possible damaging effects to the user when wielding the power from the third option.
And I also wanted to point out that, even though the idea of being able to overcome the barrier between level is quite stupid, considering the constant emphasis that the difference between levels it's too great in the series. It is also true that very few people can do it.
And finally I have a question that I came up with when I was thinking about this and hopefully someone can answer it: Can someone with their own enchantment also use attack magic? For example, if Ais had an attack magic, and she wants to use it but she is currently using Ariel, would she have to pause it so that she can cast it or can she maintain her enchantment?
Please tell me what you think about all this, I'll be reading you ;)
I think Finn's Tir na Nog is on the same tier as whatever Allen's super strong one-hit magic turns out to be. I think Ottar would have to fully defend against Tir na Nog just like he would for Allen's magic otherwise he would die.
As a pathfinder player I could not help but compare the levels systems and power between the two so I thought it would be intresting to see you guys thoughts about it.
In pathfinder and dnd as far as I know the higest level for wich clear rules are writen would probebly be is level 20. Att this level wizards can can for example: stop time, fling swarms of meteors. Just like level 20 priests can cause storms of acid lightning and heal. bring back firtualy anyone back from the dead (remains not needed). I mostly bring up magic because i find it hard to comparre phisical strenght in this senario
Where as in DanMachi the highest level we know is alive is ottar (level 7) know i know that event previus to the stard of the story got rid of all the highest level adventures. And I saw some things about a level 8 and 9 adventures on the wiki. So I would gues that the highest level acheiveble would be level 10.
Differences between systems is that in Dnd/pathfinder you already have your strenghts and weakneses defind in the six stats rated most often between 3-20 when that humanoid is born
Strenght
Dexterity
Constitution
Intelegence
Wisdom
Charisma
These change little in the game and instead you simply become better in a certain class wich gives you bonusus for diferent classes and what level you are in that class.
Another point is that magic works different because you can only have 3 diferent spells in Danmachi (with riveria and lefiya get around with skills) where as in pathfinder and dnd most spellcaster are capeble of casting att least 8 different spels already from level 1. With mages att their highes level gaining over a 100 different spells as they level up and learn new ones.
Since level 20 is like the highest level where normal rules aply in pathfinder and
Level 10 is probebly the highest in danmachi. if whe were to say they are roughly even. Wich means that a rough conversion would mean that you simply devide the DnD/pathfinder level by two to get roughly a being of the same power.
However this is where fells comes in
In Pathfinder fells would be classified as a lich. and liches are to be considerd to be atleast level 12 or higher. And the spell he uses to bring back weine to life is either a level 5 priest spell (learnable att level 9) called Raise Dead that bring someone back to life wich would take a 2 pathfinderlevels of power away from weine or a resurection a level 7 priest spell (learnable att level 13).
however these are spells way to powerfull for a level 4 if the divide by two is correct. this got me thinking along the thought of maybe the falna system from danmachi is allows for less versitillity and more power to better suit venturing in the dungoen where as pathfinder the levels (falna from pathfinder/dnd world) is more focust on problem solving. this is why almost every mage in pathfinder and dnd can get their hands on spells like shapechache to alter your apearans or teleportation spells to get from one place to another.
What would happen if Bell gained magic with a really long Chant & charged it with Argonaut while Concurrent Chanting?
Could Bell inherits his Aunt's magic, via genetic memory?
31 Votes in Poll
I am sorry if this has been talked about before but has it ever been mentioned in either the main series or in SO how much concurrent chanting affects a spell's strength, if at all.
From my understanding of how magic working in this series is that each spell consumes a certain amount of mind. Since most mages stand still, this makes the cost of their spells pretty uniform unless they opt to put more mind into a spell to up its power.
But what about those mages capable of concurrent chanting. The have to use mind while moving so does that make the spells less powerful, more costly to use than if they are standing still, or is it never stated how concurrent chanting affects spell power and mind consumption?
If in Naruto-verse, Jutsu needs hand-seals and chakra
then,
in Danmachi, Magic needs chant and _____?
a) Falna b) Mind c) Mana d) Magic? (redundant)
Maybe, the right answer is none of the above. Please respond, I am so confused!
I created this thread so we can discuss about what Magic Bell could get in the upcoming volumes. Also you can write your own ideas about what kind of magic will suit Bell the most and why?
I've always wanted to see Bell Cranel using a type of magic similar to the one Ais has... let's call it "Thunder Armor" a chantless Magic like Firebolt... you can picture The Raikage from Naruto and his Lightning Release Armour (雷遁の鎧, Raiton no Yoroi) it can boost your defense, attack, speed and agility.