DanMachi ~Memoria Freese~ (ダンまち～メモリア・フレーゼ～), abbreviated as DanMemo (ダンメモ), is a game created by Wright Flyer Studios for mobile that was originally scheduled for release in Summer 2017. It was later announced to be released on June 19, 2017 and is currently available for both iOS and Android. On August 25th, 2017, Crunchyroll announced a deal for English localization of the game. The North American version of the game was released on March 30, 2018.
Information[edit | edit source]
Story[edit | edit source]
The game is fully voiced, ranging from the conversations with characters on the main screen to every main story stage and side story scenario, containing over 27,000 words. While the main story can be accessed by progressing through each individual stage, the side stories can only be unlocked by raising a character's CP Level, which can be done by talking with them when they appear in the streets, through experience gained after battles, and giving them presents.
As of release, only eight characters had side stories (Bell Cranel, Ais Wallenstein, Hestia, Liliruca Arde, Yamato Mikoto, Loki, Eina Tulle, and Syr Flova). Later on, Lefiya, Ryuu, Riveria, Freya, Tione, Tiona, Bete, Finn, Hephaestus, and Welf were added.
Also, there is an option to switch between the DanMachi and Sword Oratoria stories, which have an Ais part and a Lefiya part. For the main story, chapters 1-6 cover volume 1, 7-13 cover volume 2, 14-18 cover volume 3, 19-21 cover volume 4, 22-29 cover volume 5, 30-34 cover volume 6, 35-40 cover volume 7 and 41-47 cover volume 8. Currently, the main story ends at the end of volume 8. For Sword Oratoria, the story has been currently covered up to volume 6.
For the third anniversary of the game it was released Astraea Record, which is the only game original event that is canon. More chapters are being added which adapt some side stories, such as Episode Ryuu, QuestxQuest, The Goddess' Campanella, the Volume 13 Drama CD and various others as well. Cut content from seasons 2 and 3 of the anime have also been adapted as side stories to promote the anime. Story, event, and side story stages each have a reward for clearing it the first time through, and the rewards are better the higher the difficulty.
Gameplay[edit | edit source]
Main Menu[edit | edit source]
From the main screen, players can access a variety of options through the buttons at the bottom of the screen or tapping the individual buildings. As of release, all of them are available except for the forge and colosseum options. Progressing through the game requires stamina that can be restored with time or through items.
Events[edit | edit source]
Adventurers/Assist Characters[edit | edit source]
Adventurers and assist characters are mainly acquired through the gacha system, however a ☆1 Bell and Hestia are given through the tutorial. Adventurers can be made stronger through the status board and proficiency strengthening systems, or through gaining experience after battles, though the former method is necessary to properly play through the game. Both systems require special material items, such as experience books and specific falna, that are gathered through various means in addition to having a valis cost for each action.
Adventurers and assist character rarities range from ☆1 to ☆4, with each level having its own color: ☆1 are bronze, ☆2 are silver, ☆3 are gold, and ☆4 and above are rainbow. Despite this, all rarities can be upgraded to ☆6 through the status board system, though higher rarities will have better stats.
All adventurers have a special technique that can be used once the gauge fills to a certain point during a battle, and the gauge will deplete that amount per technique used. They are based off of any magic, skills, aliases, equipment, or items the adventurer has. Examples include Bell's Argonaut Firebolt, Ais' Tempest Lil Lafarga, and Finn's Braver Assault. Some techniques aren't canonically accurate as Gareth's Dvergr Enhance is an axe attack despite it being a skill that increases the user's strength stat.
Although character models and images exist for a lot of characters, only Bell, Hestia, Lili, Welf, Mikoto, Loki, Ais, Finn, Riveria, Gareth, Tione, Tiona, Bete, Ouka, Chigusa, Asfi, Mia, Syr, Anya, Chloe, Lunoire, Eina, Misha, Freya, Hephaestus, Demeter, Miach, Hermes, Ganesha, and Goibniu were able to be used upon release. Filvis, Lefiya, and Dionysus were added with the first event on June 29.
Quests[edit | edit source]
Quests can be accessed through the event tab in the adventure menu. There are currently four quests: an excilia quest, a valis quest, a falna quest, and Eina's lessons quest for new players to get used to how the game works. The first three quests have three different difficulty settings that give different rewards based on the difficulty, however higher difficulty quests can also give the rewards of the lower quests. While the excilia and valis quests are relatively straightforward, the rewards of the falna quest rotate every day between strength and dexterity falna, magic and technique falna, and endurance and speed falna.
Status Board/Proficiency Strengthening[edit | edit source]
The status board is a set of diamond shaped boards comprised of a number of smaller diamonds within each one. Each board has a mix of five falna diamonds (strength, dexterity, endurance, speed, and magic) that need to be filled in, with some boards having a special technique falna diamond that give abilities to characters. Filling in diamonds require the a certain number of proper sized falna along with a certain amount of valis. The number of falna needed can vary based on what the rarity of the character originally was. All boards also have a rank up diamond that requires a number of technique falna, valis, and if ranking up to ☆6, a number of heroic essence.
Once a player has filled in a character's ☆6 board completely and raised their level to 60, they are able to access a feature known as limit break, which is a set of 5 rectangular bars that serve the same purpose as the status boards. A character can limit break a total of 5 times, and a duplicate of the character is needed per limit break along with 50,000 valis.
Proficiency strengthening is also located in the same place. Unlike the status board system, proficiency strengthening is a simple process of gathering excilia books and spending them and any valis needed to raise the levels of characters. Raising character levels increases their HP and mana, the latter being used in battles for abilities and magic. Sometimes when levelling up a character, the process can end up as a great success, doubling the amount of experience gained.
Blacksmith[edit | edit source]
At the blacksmith, players can buy various weapons and armors to equip on characters to raise their stats. Certain weapons are only equippable with certain characters, such as a knife with Bell. If players have completed certain stages of the main story, they can exchange for 2 weapons and 4 armors using the exchange menu. Equipment will also get damaged as players go through rounds, requiring the player to pay the proper amount needed to repair them.
Music[edit | edit source]
The game's theme song is changed from time to time. So far it has been changed six times; JOURNEY by Iguchi Yuka, Ivy by Kano, REUNION by Wakeshima Kanon, Lumiere by Hayami Saori, Kibou no SIGNAL by Inori Minase, Ryuusei no Yukue by sora tob sakana, Tsuki no Shirabe by Chisuga Haruka, and Tropica☆Vacation by Saori Oonishi. The game also uses Tatta Hitotsuno by Iguchi Yuka as a special 2nd anniversary theme.
Gallery[edit | edit source]
Trivia[edit | edit source]
- Originally, Welf's dialogue was only partially voiced over due to his voice actor being on hiatus. As his voice actor has returned, Welf's character is now fully voiced.
- The author mentioned on twitter that the theme for the 4th and 5th anniversary events have already been decided.
- On June 3, 2019 the game and Matsuoka Yoshitsugu, Bell's voice actor, officially became holders of the Guinness World Record for "the most lines performed by a single voice actor in a mobile game", having been confirmed that he had said 10,175 words in the game.